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  1. Home /
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  3. Vol. 8 No. 2 (2020)

Vol. 8 No. 2 (2020)

Iqbal Septiana Putra
DOI: https://doi.org/10.33375/vslt.v8i2
Published: 2020-02-04

Archives

  • Visual language of Black Metal Istiqomah Comic on Instagram Post (Devil and Varokah Figures)

    Merlina Fatimah Nasruddin
    97-112
    • Full Text (Indonesian)
  • Visual Elements of Granola Creations Packaging

    Siti Desintha, Intan Kusuma Ayu, Haliza Octamediana
    89-95
    • Full Text (Indonesian)
  • Plana Memora: Visual Work Decontextualization

    Muhamad Ali Rahim, Chandra Ghaisani Amiarsa
    75-88
    • Full Text (Indonesian)
  • Visual Analysis of Cuphead Game

    Satria Indra Praja Persada
    61-74
    • Full Text (Indonesian)
  • Online Game from Time to Time Case Study of Emoticons in The Gunbound Mobile Game

    Aditia Muara Padiatra
    53-59
    • Full Text (Indonesian)

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Published by Design Communication Design Departemen (Program Studi Desain Komunikasi Visual)

Universitas Komputer Indonesia, Bandung, Indonesia, Jl. Dipati Ukur No. 112-114, Bandung, Indonesia 40132

Email: jurnalvisualita@email.unikom.ac.id

 

This Journal is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License

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