Utilization of 3D Animated Videos as a Media Promotion of Medan City Tourism (Case Study: Medan Heritage Area)
Abstract
Medan City requires digital promotion of tourist areas. The role of the tourism promotion media is very important to provide information on the state of the area and existing facilities at tourist attractions and to increase the number of tourist visits. This research was made to design the promotional media for the city of Medan, the tourist area chosen as a case study, namely Medan Heritage, an area with historical buildings in the city of Medan which has high historical value so that it gives the characteristics and uniqueness of the city of Medan and builds the image of Heritage tourism. The promotion design is carried out by utilizing 3-dimensional animated videos as promotional media. The 3-dimensional animated video media is considered capable of contributing to promoting tourist attractions by simulating these tourist attractions as the original. This information is useful for potential tourists in order to get an overview of the tourist areas to be visited and to increase interest in traveling. The research method used in this research is the design method (Visual Communication Design) through the stages of Analysis, Synthesis and Evaluation. Also using data collection techniques obtained through literature, questionnaires and observations as part of the analysis stage. The result of this research is a 3D animated video work that simulates the Medan Heritage area as a tourist area with historical buildings in the city of Medan such as the Maimun Palace, Al Mashun Grand Mosque, PT. PP London Sumatera, and Post Office to be like the original.
Downloads
References
Ahmed, Z.U. 1996. The Need for the Identification of the Constituents of a Destination's Tourist Image: A Promotion Segmentation Perspective., Vol.14 No.1, Journal of Professional Services Marketing.
Arunrangsiwed, Proud, S.W (2014), The Experimental Research Designof Animation-Based Learning Research, The 10th National and International Social Science Symposium “Social Innovation for Sustainable Development in ASEAN Community†15 January 2014. https://www.academia.edu/7188609/The_Experimental_Research_Design_of_Animation_Based_Learning_Research
Enscape Daring. (n.d.). Diambil 29 September 2020, dari https://enscape3d.com/download/.
Ginting, Amrikahfi. 2018. Animasi 3D Menggunakan Augmented Reality Sebagai Media Pengenalan Warisan Budaya Kota Medan Kawasan Kota Mashun dan Kesawan.Skripsi.Universitas Sumatera Utara.
Hall, C. M., & McArthur, S. (1996). Heritage Management: An Introductory Framework. Auckland: Oxford University Press.
Handayani, T.K. 2011.Pembuatan Animasi 3D Organ Reproduksi Manusia Untuk Meningkatkan Pemahaman Remaja Dalam Penyuluhan Kesehatan Reproduksi Remaja. Skripsi.Universitas Islam Negeri.
Hendratman, H. (2017). The Magic of Adobe Premiere Pro. Jakarta: Informatika
J.F. Fleron. 2009, Google SketchUp: A Powerful Tool for Teaching, Learning and Applying Geometry. Westfled: Westfled State College.
Jostonchoniv, Yudhi windarto, 2013.Pembuatan film animasi cerita rakyat “the legend of Toba Lake". Jurnal Teknik Dan Ilmu Komputer UKRIDA.
KBBI Daring. (t.t.). Diambil 29 September 2020, dari https://kbbi.web.id/realisasi/
Ladkin, A. 2000, Research into Consumer Behaviour and Value Systems of Ecotourists. Vol.2 No.3, The International Journal of Tourism Research.
Nooryadi Daring. (n.d.) diambil 29 September 2020, dari http://www.ngubekilmu.com/2016/02/adobe-premierepro-editing-video.html.
Pemerintah Medan (2020). Wali Kota Buka Seminar Akhir Hasil Penelitian Bangunan Bersejarah di Medan. Pemkomedan.go.id. Diakses 29 September 2020 . URL: https://pemkomedan.go.id/artikel-19397-wali-kota-buka-seminar-akhir-hasil-penelitian-%20%20%20%20bangunan-bersejarah-di-medan.html
Said, Abdul Azis dan Cahyadi, Dian (2017). Design Of Learning Media with Visual Communication Design Methodology. International Conference on Education, Science, Art and Technology. ISSN 2581-1886. Vol 1, No. 1. Hal. 1-7. https://ojs.unm.ac.id/icesat/article/view/4752
Soebagyo. 2012. Strategi Pengembangan Pariwisata di Indonesia, Vol.1, No.2, Jurnal Liquidity
Suryadana, M Liga dan Octavia Vanny. 2015. Pengantar Pemasaran Pariwisata, Bandung: Alfabe.
Supriyadi. 2019. Pemanfaatan Plugin After Effect Untuk Produksi Film, vol.10, No.2, Jurnal komunikasi
Safanayong, Yongky. 2006. Desain Komunikasi Visual Terpadu. Jakarta: Arte Intermedia
Perisic, Z. (2013). Visual Effects Cinematography. United States: Focal Press.
Vaughan, T. 2006. Multimedia : Making It Work.Yogyakarta: Andi.
Video Animasi 3D kawasan Medan Heritage Daring. (n.d.). . Diambil 30 September 2020, dari ttps://www.youtube.com/watch?v=_YlpIxBLBzk
Yim, M.Y.C., Cicchirillo, V.J., Drumwright, M.E. 2012. THE Impact of Stereoscopic Three-Dimensional (3-D) Advertising: The Role of Presence in Enhancing Advertising Effectiveness. Vol.41 No.2, Journal of Advertising.
Copyright (c) 2020 Joko Joko Bintarto, Indah Siti Indah Lestari
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Authors who publish with Visualita agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive public distribution and display of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors wishing to include items (such as images or other media, or any creative works of others whether previously published or not) must contact the original copyright holder to obtain explicit permission to publish these items in Visualital. Writing permission should include: the title(s) of any copyrighted work, original place of publication if applicable, and an acknowledgement of having read Visualita copyright notice. Authors are responsible for obtaining this permission and keeping it in their own records for later verification.