A Design Case: Identification, Analysis, and Redesign Simulation for Scientia Square Park's Environmental Graphic Design

  • Brian Alvin Hananto Universitas Pelita Harapan
  • Helena Calista Universitas Pelita Harapan
  • Stefanny Kusuma Universitas Pelita Harapan
  • Vanessa Leoni Universitas Pelita Harapan
Keywords: Environmental Graphic Design, Wayfinding, Placemaking, Interpretation, Scientia Square Park


This article provides a design case on a redesign project simulation for Scientia Square Park’s environmental graphic design. Scientia Square Park is an outdoor family recreation place with various activities for children and adults. The site’s existing environmental graphic design had several issues that implicate the possibility of a redesign to enhance the effectiveness of the design. For the project, the authors had to identify and analyze the existing structure to obtain insights and areas of improvement for the redesign. The redesign simulation includes identification, directional, orientation, and regulatory signages, which had been prototyped in a 3D mockup. Overall, the design simulation provides a reference on how comprehensive understanding is necessary for an environmental graphic design project.


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How to Cite
Hananto, B. A., Calista, H., Kusuma, S., & Leoni, V. (2023). A Design Case: Identification, Analysis, and Redesign Simulation for Scientia Square Park’s Environmental Graphic Design. International Journal of Design (INJUDES), 2, 37-52. https://doi.org/10.34010/injudes.v2i0.9157