Designing Angling Dharma Web Comic to Introduce East Javanese Folklore for 18-25 Years Old
Abstract
In this modern era, it is necessary to design a culture in Indonesia that attracts the interest of the younger generation so they don't forget their country's identity. Literature is one area of culture that can be raised. This design aims to introduce one of Indonesian literature, namely the folklore of Angling Dharma to the target age group of 18-25 years. The media that is effectively used is comics. There are several types of comics, one of which is web comics. Web comics were chosen because this type of comic is cheaper and has a wider reach than printed comics. The design will use a qualitative descriptive method to analyze interview data, questionnaires and feedback which will then be followed by the implementation of the design concept, and then the implementation of the design. The design will focus on the fantasy genre as the main attraction. From the results of the research, designers can find out how to get the younger generation interested in learning Angling Dharma folklore. Like the character designs in an anime/cartoon style, the main characters have issues that are close to the reader, and the setting designs are fantasy-like. With this design, it is hoped that the Angling Dharma web comic can attract the curiosity of the younger generation.
Downloads
References
A. P. H. R. O. | 0 4. (2018). “Angling Dharma, Tokoh Nyata atau Rekaan?” dalam Historia - Majalah Sejarah Populer Pertama di Indonesia. https://historia.id/kuno/articles/angling-dharma-tokoh-nyata-atau-rekaan-vZz7V/page/1, diakses 16 September 2022
Aji, R. I. (2021). “Keberangkatan Jaka Sembung dalam Komik Pendekar Gunung Sembung (1969): Kajian Monomyth” dalam jurnal Dekave Volume 1 No. 2 (hlm. 69).
Antologi Cerita Rakyat Jawa Timur. (2011). Surabaya: Balai Bahasa Surabaya.
Aslama, M. (2020). “Perancangan Komik Digital Banjaran Rahwana Dalam Lakon Ramayana Untuk Remaja Kota Surabaya”. Skripsi. UPN "Veteran" Jawa Timur.
Ayuswantana, A. C. (2014). “Perancangan Web-Komik Wanorosingo sebagai Media Alternatif Pengenalan Wayang Cek-Dong untuk Generasi Muda” dalam Jurnal Sains dan Seni Pomits Volume 3 No. 1 (hlm. F-6).
Bronner, S. (2007). “The Meaning of Folklore”. Logan: Utah States University Press.
Darmawan, H. (2012). “How to Make Comics : Menurut Para Master Komik Dunia (1st ed)”. Jakarta: Plot Point.
Eisner, W. (1985). “Comics & Sequential Art”. Tamarac, Florida: POORHOUSE PRESS.
Ernawati, A. (2016) “Pengaruh Penggunaan Media Komik Terhadap Hasil Belajar Matematika Siswa Kelas VII SMP Islam Fatahilah Kepung Kediri Pada Konsep Segiempat”. Skripsi. UIN Satu Tulungagung.
Jang, W., dan Song, J. E. (2017). “Webtoon as a New Korean Wave in the Process of Glocalization” dalam Kritika Kultura, No. 29 (hlm. 174). Ateneo de Manila University, Philippines.
Kieven, L. (2013). “Following the Cap-Figure in Majapahit Temple Reliefs”. Leiden: BRILL.
Kurniasih, W. (2022). “Pengertian Komik: Jenis, Perkembangan, Genre dan Contoh” dalam Gramedia Literasi. https://www.gramedia.com/literasi/pengertian-komik/, diakses 23 Oktober 2022
Mariani, A. (1998). “Pengembaraan Angling Dharma”. Jakarta: Departemen Pendidikan dan Kebudayaan.
McCloud, S. (1993). “Understanding Comics”. New York: HarperPerennial Publisher.
McCloud, S. (2006). “Making Comics (1st ed)”. New York: HarperCollins Publisher.
Meilikhah. (2017). “Budaya Mendongeng yang Tergerus Zaman” dalam Medcom.id. https://www.medcom.id/rona/keluarga/VNxJpJqk-budaya-mendongeng-yang-tergerus-zaman, diakses 16 Agustus 2022
Sakti, F. R. (2022). “Perancangan Buku Komik Cerita Rakyat Sura dan Baya Untuk Remaja Usia 17-21 Tahun”. Skripsi. UPN "Veteran" Jawa Timur.
Santrock, J. (2017). “Life-span Development (17th ed)”. New York: McGraw-Hill Education.
Setiawan, E. (2012). Arti kata - Kamus Besar Bahasa Indonesia (KBBI) Online, https://www.kbbi.web.id/, diakses 23 Oktober 2022
Subandia, I., dan Subagia, I. (1996). “Kidung Angling Dharma: Transliterasi dan Terjemahan Teks”. Jakarta: Departemen Pendidikan dan Kebudayaan.
Umam. (2022). “Macam Cerita Rakyat: Pengertian, Ciri-Ciri, Fungsi, serta Contohnya” dalam Gramedia Literasi. https://www.gramedia.com/literasi/macam-cerita-rakyat/, diakses 23 Oktober 2022
Utami, M. D., dan Krisphianti, Y. D. (2021). “Meningkatkan Disiplin Diri Siswa SMK Melalui Media Permainan Stik Prabu Angling Darma” dalam Seminar Nasional Pendidikan Dan Pembelajaran, Volume 4 (hlm. 610–618).
Wikipedia contributors. (2022). “Komik” dalam Wikipedia Bahasa Indonesia, Ensiklopedia Bebas. https://id.wikipedia.org/wiki/Komik, diakses 23 Oktober 2022
World Health Organization. (2021). “Adolescent mental health”. World Health Organization. https://www.who.int/news-room/fact-sheets/detail/adolescent-mental-health, diakses 23 Oktober 2022
Wulandari, S. (2020). “Dominasi dan Negoisasi dalam Produksi Film Dokumenter ‘Di Balik Awan Tengger’” dalam Seminar Nasional Desain (SNADES) 2020: Optimisme Desain Untuk Pembangunan Negeri (hlm. 125).
Copyright (c) 2023 Feby Febyanti, Alfian Candra Ayuswantana, Sri Wulandari
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Authors who publish with Visualita agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive public distribution and display of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors wishing to include items (such as images or other media, or any creative works of others whether previously published or not) must contact the original copyright holder to obtain explicit permission to publish these items in Visualital. Writing permission should include: the title(s) of any copyrighted work, original place of publication if applicable, and an acknowledgement of having read Visualita copyright notice. Authors are responsible for obtaining this permission and keeping it in their own records for later verification.