Implementasi User Interface Pada Multimedia Interaktif Cerita Rakyat Dari Kalimantan Barat
The application of the user interface is very important for those who develop media in assessing the success of an interactive multimedia design. Ideally a media can function according to the plan and can meet the needs and desires of its users. If planning and analysis are not clear, it can cause problems that will have an impact on development activities. This study will provide an overview of the implementation of the user interface with the prototyping method in interactive multimedia development activities, with the hope of producing a prototype design as one of the first steps in a digital media development activity. The prototype is made with the aim of providing a common perception and initial understanding of the basic process of the user interface to be developed, so that there will be good communication between developers and system users. The results of this study can be used as a reference or reference for interactive multimedia design developers who have followed the prototyping steps in a structured manner, thus providing a clear process for users and observers of the science of developing interactive multimedia design.
Ambrose, G., & Harris, P. (2011). Basics Design 02: Layout. Ava Publishing.
Antonius, R. & Roswanto, A. (2015) Chapter 1 - Pengantar Multimedia. Universitas Kristen Duta Wacana.
Binanto, I. (2010). Multimedia digital-dasar teori dan pengembangannya. Penerbit Andi.
Darmawan, R. (2013). Pengalaman, usability, dan antarmuka grafis: sebuah penelusuran teoritis. ITB J. Vis. Art Des, 4(2), 95-102.
Kusrianto, A. (2013). Pengantar Tipografi. Elex Media Komputindo.
Manurung, A. S. (Maret 2019). “Prototyping” [Online]. Tersedia di: https://medium.com/@ameliamanurung07/prototyping-a4aff5bdb558
Nugraha, A. (2005). Pengembangan pembelajaran sains pada anak usia dini. Jakarta: Depdiknas.
Ogedebe, P. M., & Jacob, B. P. (2012). Software prototyping: a strategy to use when user lacks data processing experience.
Periangan, B. (2011). Perancangan Media Interaktif Belajar Mengenal Angka Bagi Anak Prasekolah (Doctoral dissertation, Universitas Komputer Indonesia).
Purnomo, A. R. P. (2018). Cerita Rakyat Jepang. Airlangga University Press.
Purnomo, D. (2017). Model prototyping pada pengembangan sistem informasi. JIMP-Jurnal Informatika Merdeka Pasuruan, 2(2).
Shen, L. T., Luo, S. J., Huang, C. K., & Chen, B. Y. (2012, September). SD Models: Super‐Deformed Character Models. In Computer Graphics Forum (Vol. 31, No. 7, pp. 2067-2075). Oxford, UK: Blackwell Publishing Ltd.
Copyright (c) 2022 Irma Rochmawati, Deni Albar
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Authors who publish with Visualita agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive public distribution and display of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors wishing to include items (such as images or other media, or any creative works of others whether previously published or not) must contact the original copyright holder to obtain explicit permission to publish these items in Visualital. Writing permission should include: the title(s) of any copyrighted work, original place of publication if applicable, and an acknowledgement of having read Visualita copyright notice. Authors are responsible for obtaining this permission and keeping it in their own records for later verification.