• Siti Rahmadini
  • Alvanov Zpalanzani
Keywords: 3d gaming environment, computer assisted language learning, interface


Pembelajaran bahasa terus ditingkatkan seiring dengan perkembangan teknologi. Computer Assisted Language Learning (CALL) adalah area penelitian yang berfokus pada pengembangan alat untuk meningkatkan proses pembelajaran bahasa. Jurnal ini bermaksud untuk mendiskusikan konten, interface dan sistem dari tiga game pembelajaran bahasa berbasis CALL dengan 3D gaming environtment untuk menemukan desain game pembelajaran berbasis CALL yang lebih baik. Untuk memahami konsep CALL lebih baik, penulis mencari dasar-dasar dari CALL, kemudian bergerak ke pembahasan tiga game berbasis CALL. Kombinasi dari teori CALL, pembahasan interface dan desain interaksi akan menghasilkan analisis masalah dari desain game berbasis CALL ini dan bagaimana caranya agar game-game pembelajaran tersebut bisa menjadi lebih baik lagi.


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How to Cite
S. Rahmadini and A. Zpalanzani, “A STUDY ON INTERACTIVITY IN COMPUTER ASSISTED LANGUAGE LEARNING (CALL) BASED FOR LANGUAGE LEARNING”, Visualita, vol. 7, no. 1, pp. 55-63, Aug. 2018.