Innovation plays important roles to survive in global economy. “innovation has become an imperative for all advanced economies and a priority for a growing number of emerging countries”(Forum, 2018). On the other hand, the Innovation performance of Indonesia relatively low, (rank in 87/126 in GII 2018, and  rank 68 in GIC Report 2018).  One factor that  might contribute to that performance is the workforces in Indonesia do not have the  skills, knowledge or health that are necessary to be innovation-driven (GII Report, 2017). On the other hand, the current educational system focuses more on academics sides without giving more opportunity for students to explore and to play.  This paper aims to provide a proposition on how enhance the innovators skills in higher education in in Indonesia based on the work of Wagner (2012). This paper proposes the university to apply collaboration cultures,  to have multidisciplinary learning, to encourage thoughtful risk-taking, trial and error culture,  to encourage creating knowledge  cultures, and to  develop  intrinsic motivation through play-passion-purpose..