RESPON PENGGUNA TERHADAP APLIKASI KANJI HUNTER

Lutfhi Fauzi, Pitri Haryanti, Soni Mulyawan Setiana

Abstract


Language has important function, beside using it as communication media, but also can be used as media to aspire idea, mind and aspiration. There’s also dificulity when learning foreign language, especially learning Japanese language. Tenses, kanji words etc can be obstacle to learning Japanese language. Emprical experience prove that foreign students has problem learning kanji when studying Japanese language. Based of this problem, writer create “Kanji Hunter” education game as kanji media learning to make learning kanji easier. This study aimed to obtain an overview of feedback from  respondents about “Kanji Hunter”. This research design was descriptive qualitative research. The data were taken through questionarre to the 30 students of Japanese Department of Unikom.  The result is about 1389 criterium value, that means it’s in good interval. With this “Kanji Hunter” application based Adobe Flash as basic kanji media learning is expected to make enthusiastic foreign student to learn kanji words dan make it easier.

Keywords


Response; Aplication; Kanji Hunter

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References


Andang, Ismail. 2006. Educations Games; Menjadi Cerdas dan Ceria dengan Permaian Edukatif.Yogyakarta: Pilar Media-Anggota IKPJ.

Fauzi, L. 2017. Game Edukasi Kanji Hunter Sebagai Media Pembelajaran Kanji Tingkat Dasar Berbasis Adobe Flash. Bandung : Unikom, Tidak dipublikasikan.

Prasetiani, D. 2013. Meningkatkan Kemapuan Membaca Kanji Melalui Media Flashcard Power Point. [Online]. Tersedia pada: http://ejournal.undip.ac.id/index.php/izumi/article/viewFile/6899/5655 [16 Juni 2017].

Renariah. 2004. Mengingat Kanji melalui Bushu.[Online]. Tersedia: https://www.scribd.com/doc/54847065/Mengingat-Kanji- Melalui Bushu [26 Oktober 2016].


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