Janaru Saja : Jurnal Program Studi Sastra Jepang https://ojs.unikom.ac.id/index.php/janarusaja <table style="height: 399px;" width="722"> <tbody> <tr> <td align="left" valign="top"> <p><img src="                                " alt="" width="229" height="337"></p> </td> <td style="width: 50px;"><img src="/public/site/images/fenny/Cover_Jurnal_(200-400px).jpg">&nbsp;</td> <td align="left" valign="top"> <p><strong>Janaru Saja : Jurnal Program Studi Sastra Jepang&nbsp;</strong>is a journal published two times annually (May and November) by Japanese Department (Program Studi Sastra Jepang) Universitas Komputer Indonesia, Bandung. This journal consist of paper-based articles, fresh ideas about Japanese language, literature, culture and its teaching and learning, which have never been published before. Scientific articles dealing with Japanese Studies are particularly welcome.</p> <p>Specific topics of interest include (but are not confined to):</p> <ol> <li class="show"><em>Japanese Language Teaching/Learning</em></li> <li class="show"><em>Japanese Culture<br></em></li> <li class="show"><em>Japanese Literature</em></li> </ol> </td> </tr> </tbody> </table> <p>Any submitted paper will be process through some necessary steps, such as reviewed by reviewers. Review process employs double-blind review that the reviewer does not know the identity of the author, and the author does not know the identity of the reviewers.</p> <p><strong>Janaru Saja : Jurnal Program Studi Sastra Jepang</strong> indexed by:</p> <p><strong><a href="https://scholar.google.co.id/citations?user=aUhJ0mcAAAAJ&amp;hl=en" target="_blank" rel="noopener"><img src="/public/site/images/fenny/googlescholar12.png"></a></strong></p> Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung en-US Janaru Saja : Jurnal Program Studi Sastra Jepang 2301-5519 <ol type="a"><li>Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a <a href="http://creativecommons.org/licenses/by/3.0/" target="_new">Creative Commons Attribution License</a> that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.</li><li>Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.</li><li>Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See <a href="http://opcit.eprints.org/oacitation-biblio.html" target="_new">The Effect of Open Access</a>)</li></ol> Penggunaan Adverbia Ichiou Dalam Novel Seri Reikan Kentei Dan Kiokuya Dilihat Dari Sudut Pandang “Partisipan” https://ojs.unikom.ac.id/index.php/janarusaja/article/view/1742 <p><strong>Abstract: </strong><em>The purpose of this research is to find out the use of the ichiou adverb in the speech situations from participants with sociolinguistic approach. The method used in this research is descriptive method with qualitative analysis. Data sources are novels and questionnaires. The data collection of this study is choosing a sentence containing the ichiou adverb from six novels. Furthermore, these sentences were used as multiple-choice questionnaire containing the frequency of using ichiou adverb in some situations. As for some conclusions from the results of this research depend on the speech situation, social relations greatly influenced the use of the ichiou adverb only used for family, relatives or close friends.</em>&nbsp;<strong>Keywords:</strong> <strong><em>Ichiou</em> adverb, sociolinguistics, participant</strong><strong>&nbsp;</strong><strong>&nbsp;</strong></p> <p><strong>Abstrak: </strong>Tujuan&nbsp; dalam penelitian ini yakni untuk mengetahui penggunaan adverbia ichiou dalam beberapa situasi percakapan ditinjau dari penggunanya dengan pendekatan sosiolinguistik. Metode yang digunakan merupakan metode analisis kualitatif. Sumber data yang digunakan berasal dari novel dan angket , sedangkan data dikumpulkan berdasarkan percakapan yang terdapat dalam novel seri Reikan Kentei dan Kiokuya. Beberapa hasil analisis menunjukkan bahwa hubungan sosial memengaruhi penggunaan adverbia ichiou dalam suatu percakapan.<strong>&nbsp;</strong></p> <p><strong>&nbsp; Kata kunci:</strong> <strong>adverbia <em>ichiou</em>, sosiolinguistik, partisipan</strong></p> Tsaniatilwadai Anugrah Yudijanto ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-sa/4.0 2019-05-31 2019-05-31 8 1 Faktor Traumatik Penyebab Fobia Pada Tokoh Utama Dalam Novel’shinderera Tiisu’ Karya Sakaki Tsukasa https://ojs.unikom.ac.id/index.php/janarusaja/article/view/1741 <p><strong>ABSTRAK</strong></p> <p>Penelitian ini bertujuan untuk mendeskripsikan faktor traumatik yang menjadi penyebab fobia pada tokoh utama. Metode penelitian yang digunakan adalah deskriptif analisis dengan menggunakan pendekatan psikologi sastra. Sumber data adalah novel ‘Shinderera Tiisu’ karya Sakaki Tsukasa dan novel terjemahaan Indonesia yang berjudul ‘Cinderella Teeth’. Hasil penelitian ini menunjukan bahwa faktor traumatik yang menjadi penyebab fobia pada tokoh utama adalah pengalaman pada masa anak-anak ketika berkunjung ke dokter untuk melakukan pengobatan gigi berlubang.</p> <p><strong>Kata Kunci : fobia spesifik, faktor traumatik,&nbsp; penyebab fobia, cinderella teeth.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </strong></p> <p><strong><em>ABSTRACT</em></strong></p> <p><em>This study aims to describe traumatic factors that are the cause of phobias in the main character. The research method used is descriptive analysis using a psychology literature approach. The data source is Sakaki Tsukasa's 'Shinderera Tiisu' novel and an Indonesian translated novel titled 'Cinderella Teeth'. The results of this study indicate that the traumatic factors that are the cause of phobias in the main character are experiences in childhood when visiting a doctor to treat cavities.</em></p> <p><strong><em>Keywords: specific phobia, traumatic factors, causes of phobias, cinderella teeth. </em></strong></p> Imas Lindawati ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-sa/4.0 2019-05-31 2019-05-31 8 1 Teknik Penggambaran Penokohan Mizoguchi Dalam Novel Kinkakuji Karya Yukio Mishima https://ojs.unikom.ac.id/index.php/janarusaja/article/view/1739 <p><strong><em>Abstract :</em></strong></p> <p><em>This research is a study that examines how the depicts of Mizoguchi characterization techniques that contained in the novel Kinkakuji. The author argues that there are several techniques used in describing Mizoguchi characterizations, so the authors are interested in researching what techniques are used to describe Mizoguchi's characterizations. Descriptive analysis method is used in this study. The object used in the form of narration and dialogue related to research. The results of this study is, there are 4 techniques used to describe Mizoguchi characterizations, that is, expository techniques, flow awareness techniques, behavioral techniques, then setting presentment techniques. </em></p> <p><strong><em>Keywords: Characterization, technique, characterization technique, kinkakuji</em></strong></p> <p><strong>&nbsp;</strong></p> <p><strong>Abstrak : </strong></p> <p>Penelitian ini merupakan penelitian yang meneliti tentang bagaimana teknik penggambaran penokohan Mizoguchi yang terdapat di dalam novel Kinkakuji. Penulis berpendapat bahwa terdapat beberapa teknik yang digunakan dalam menggambarkan penokohan Mizoguchi, sehingga penulis tertarik untuk meneliti tentang teknik apa saja yang digunakan untuk menggambarkan penokohan Mizoguchi. Metode deskriptif analisis digunakan dalam penelitian ini. Objek yang digunakan berupa narasi dan dialog yang berkaitan dengan penelitian. Hasil dari penelitian ini adalah terdapat 4 teknik yang digunakan untuk menggambarkan penokohan Mizoguchi, yaitu, teknik ekspositori, teknik arus kesadaran, teknik tingkah laku, kemudian teknik pelukisan latar.</p> <p><strong>&nbsp;</strong></p> <p><strong>K</strong><strong>ata kunci</strong><strong>: Penokohan, teknik penggambaran penokohan, Kinkakuji</strong></p> Karina Atia Saraswati ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-sa/4.0 2019-05-31 2019-05-31 8 1 Pengoperasian Media Nihongo! Untuk Mengoptimalisasikan Media Pembelajaran Alternative Untuk Smartphone Berbasis Android https://ojs.unikom.ac.id/index.php/janarusaja/article/view/1740 <p><strong><em>Abstract : </em></strong></p> <p><em>This paper discusses how to make, to operate and to find out the respond from the respondents about the application. The method used is the waterfall development method and the data is collected from questioners given to nine students who take the Japanese for Tourism at Faculty of Letters of Universitas Komputer Indonesia. The research instrument using questionnaire and to collection data using likert scale. </em><em>The result has shown that the respondents strongly agree the application of 日本GO! Tourism Dictionary as a media of learning for its interesting features, easy to understand content, and friendly operation. This application is still imperfect and needs further study.</em></p> <p><em>&nbsp;</em></p> <p><strong><em>Keywords: Mobile Learning, Android, Teaching Media, </em></strong><strong><em>日本GO Application, Tourism</em></strong></p> <p><strong>&nbsp;</strong></p> <p><strong>Abstrak :</strong></p> <p>Jurnal ini membahas cara membuat, mengoperasikan, dan mengetahui tanggapan dari responden tentang aplikasi. Metode yang digunakan adalah <em>waterfall development method </em>dan data dikumpulkan dari kuesioner yang diberikan kepada sembilan siswa yang mengambil mata kuliah bahasa Jepang untuk Pariwisata di Fakultas Sastra Universitas Komputer Indonesia. Instrumen penelitian menggunakan kuesioner dan untuk pengumpulan data menggunakan skala likert. Hasilnya menunjukkan bahwa responden sangat setuju dengan penerapan Kamus Pariwisata 日本 GO! sebagai media pembelajaran dengan fitur-fiturnya yang menarik, konten yang mudah dipahami, dan pengoperasian yang mudah. Aplikasi ini masih belum sempurna dan perlu dipelajari lebih lanjut.</p> <p><strong>&nbsp;</strong></p> <p><strong>Kata kunci: Pembelajaran Berbasis Seluler, Android, Media Pengajaran, Aplikasi </strong><strong>日本</strong><strong> GO, Pariwisata</strong></p> Muhammad Fauzan Surawiredja ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-sa/4.0 2019-05-31 2019-05-31 8 1 Penggunaan Giongo dalam Webtoon Ikemen Sugite https://ojs.unikom.ac.id/index.php/janarusaja/article/view/1738 <p><strong><em>Abstract : </em></strong></p> <p><em>The aim of this study is to understand the use of one part of the Japanese onomatopoeia, namely giongo consisting of giseigo, a word that shows the sounds of living things, and giongo, a word that shows the sound of inanimate objects, which is found in 15 chapters of Webtoon’s Ikemen Sugite (Nayameru Otoko no Nichijyou). By using pragmatic studies, especially in the context of the use of words, it can be seen that the results of this study indicate that there are 10 words included in giseigo, and 10 words included in giongo. The high frequency of using giongo in this webtoon shows that giongo is one type of onomatopoeia that is widely used in Japanese, is also a word that represents the emotions of speakers in a written work or conversation so that it is necessary to learn by Japanese learners.</em></p> <p>&nbsp;</p> <p><strong><em>Keywords:</em></strong> <strong><em>Onomatopoeia, Gi</em></strong><strong><em>on</em></strong><strong><em>go,</em></strong><strong><em> Giseigo</em></strong><strong><em> Vocabulary, Webtoon</em></strong></p> <p><strong>&nbsp;</strong></p> <p><strong>Abstrak :</strong></p> <p>Tujuan penelitian ini adalah untuk mengetahui salah satu bagian dari onomatope Bahasa Jepang, yaitu <em>giongo</em>, yang terdiri dari <em>giseigo</em>, kata yang menunjukkan suara makhluk hidup, dan <em>giongo</em>, kata yang menunjukkan benda mati, yang terdapat dalam 15 <em>chapter </em>Webtoon Ikemen Suite (Nayameru Otoko No Nichijyou). Penelitian ini menggunakan kajian pragmatik, khususnya konteks penggunaan kata, dan berdasarkan analisis yang telah dilakukan terdapat 10 kata <em>giseigo</em>, dan 10 kata <em>giongo</em>. Tingginya frekuensi penggunaan <em>giongo</em> dalam webtoon ini menunjukkan bahwa <em>giongo</em> adalah salah satu onomatope yang banyak digunakan dalam bahasa Jepang, dan juga merupakan kata yang mewakili emosi penutur dalam karya tulis ataupun percakapan sehingga perlu dipelajari oleh pembelajar bahasa Jepang.</p> <p>&nbsp;</p> <p><strong>Kata Kunci:</strong> <strong>Onomatope, <em>Gi</em></strong><strong><em>on</em></strong><strong><em>go</em></strong><strong>,</strong> <strong><em>Giseigo</em></strong><strong>, Kosa kata, Webtoon</strong></p> Diana Rizki Oktarina ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-sa/4.0 2019-05-31 2019-05-31 8 1