Algoritme Genetika untuk Desain Level Dinamis pada Game Edukasi Kebakaran Hutan

Authors

  • Danny Wijaya Universitas Dian Nuswantoro
  • Hanny Haryanto Universitas Dian Nuswantoro
  • Erna Zuni Astuti Universitas Dian Nuswantoro
  • Wijanarto Wijanarto

DOI:

https://doi.org/10.34010/komputika.v10i1.3586

Abstract

Forest fire is considered a threat with big potential in halting continuous development because of its effects on the environment. Forest fire attracts more and more attention from the local and international governments because it affects both the economy and the environment. Educating the public about forest fire can come in many ways. One of them is video game which is an interactive game with a graphical user interface. Video game is used for developing knowledge, creativity, emotion, intelligence. and moral acts, that is why video game can be used as a means for educating about forest fire. In the process of developing game, the level design is one of the important factors in determining the quality of a game. This research is using genetic algorithm as a procedural content generation method in designing a level for forest fire education game. Genetic algorithm produced optimal level design from many iterations by choosing the best candidate.

Author Biographies

  • Danny Wijaya, Universitas Dian Nuswantoro

    Program Studi Teknik Informatika

  • Erna Zuni Astuti, Universitas Dian Nuswantoro

    Program Studi Teknik Informatika

  • Wijanarto Wijanarto

    Program Studi Teknik Informatika

Downloads

Published

2021-04-02

How to Cite

[1]
“Algoritme Genetika untuk Desain Level Dinamis pada Game Edukasi Kebakaran Hutan”, Komputika, vol. 10, no. 1, pp. 69–76, Apr. 2021, doi: 10.34010/komputika.v10i1.3586.