PENERAPAN SPEECH RECOGNITION PADA PERMAINAN EDUKASI “TAHFIDZUL QUR’AN ZAMAN NOW” BERBASIS ANDROID. Komputa : Jurnal Ilmiah Komputer dan Informatika, [S. l.], v. 9, n. 1, p. 17–24, 2020. DOI: 10.34010/komputa.v9i1.3721. Disponível em: https://ojs.unikom.ac.id/index.php/komputa/article/view/3721. Acesso em: 10 may. 2025.