Game Edukasi Bahasa Arab Untuk Siswa Sekolah Dasar Kelas IV

  • Fatah Yasin Al Irsyadi Universitas Muhammadiyah Surakarta
  • Aziz Prasuci Priambadha Universitas Muhammadiyah Surakarta
  • Yogiek Indra Kurniawan Universitas Jenderal Soedirman
Keywords: Arabic language, Educational game, Elementary school

Abstract

 Arabic is an important language for Muslims. At present, only a portion of Elementary Schools are capable of studying Arabic. The main factor in the learning process of elementary school children is the difficulty of students to focus on learning. So the teacher must do the delivery of learning material repeatedly. This research was conducted with the aim of designing educational games that utilize mobile android so that learning is more effective and students are more focused on the subject matter delivered. This research was conducted at the Integrated Islamic Elementary School (SDIT) Nahdlatul Ulama Cepogo by referring to the 4th grade handbook curriculum. With the interview method to the teacher concerned and research during the learning process, problems can be identified while learning takes place, and solutions to problems are found. which exists. This educational game is made using software construct 2, as well as making buttons with Adobe Photoshop CS5. The contents of this application display material maharah istima ’and mahabah kitabah. With an attractive appearance, this application helps teachers in the learning process, as well as student guardians in the learning process of students at home. Before testing, a game demo is conducted so that students understand how to use the application and then students try the application alternately. From the results of testing and questionnaires, obtained a percentage of 83% of 24 respondents who stated this game can be used as an interesting learning media.

References

M. S. Khairy, D. Herumurti, & I. Kuswardayan, “Analisis Pengaruh Penggunaan Game Edukasi pada Penguasaan Kosakata Bahasa Asing dengan Studi Kasus Game Edukasi Bahasa Arabâ€, Khazanah Informatika, vol II no. 2, 42–48, 2016.

A. Mubarak, L. Sudarmana, “Aplikasi Multimedia Pembelajaran Bahasa Arab Untuk Madrasah Tsanawiyah Kelas VIIâ€, vol. 1 no. 1, 25–33, 2016.

F. Y. Al Irsyadi, R. Annas, & Y. I. Kurniawan, “Game Edukasi Pembelajaran Bahasa Inggris untuk Pengenalan Benda-Benda di Rumah bagi Siswa Kelas 4 Sekolah Dasarâ€, Jurnal Teknologi dan Informasi (JATI), vol. 9 no. 2, 78-92, 2019.

M. S. Syahrir & G. Yusri, “Online Vocabulary Games For Teaching And Learning Arabicâ€, International Islamic University Malaysia : GEMA Onlineâ„¢ Journal of Language Studies, 2012.

R. W. Lui & C. H. Au, “Establishing an Educational Game Development Model: From the Experience of Teaching Search Engine Optimizationâ€, International Journal of Game-Based Learning (IJGBL), vol. 8 no. 1, 52-73, 2018.

G. Jin, M. Tu, T. H. Kim, J. Heffron, & J. White, “Evaluation of game-based learning in cybersecurity education for high school studentsâ€, Journal of Education and Learning (EduLearn), vol. 12 no. 1, 150-158, 2018.

F. Y. Al Irsyadi, D. Puspitassari, & Y. I. Kurniawan, “ABAS (Ayo Belajar Sholat): Game Edukasi Pembelajaran Sholat Untuk Anak Tuna Rungu Wicaraâ€, Jurnal Manajemen Informatika(JAMIKA), vol. 9 no. 1, 17-28, 2019.

N. Nasrudin, I. Agustina, A. Akrim, A. S. Ahmar, & R. Rahim, “Multimedia educational game approach for psychological conditionalâ€, Int. J. Eng. Technol, vol. 7 no. 2.9, 78-81, 2018.

Munir, “Multimedia Konsep & Aplikasi dalam Pendidikanâ€, Bandung: Alfabeta, 2012.

H. Supriyono, R. F. Rahmadzani, M. S. Adhantoro, & A. K Susilo, “Rancangan Bangun Media Pembelajaran Dan Game Edukatif Pengenalan Aksara Jawa “PANDAWAâ€â€, The 4th University Research Colloquium, ISSN: 2407-9189, 2016.

Martinis & M. Y. Nadwa, “Aplikasi Bahan Ajar Bahasa Arab Bermedia Komputer dalam Memotivasi Belajar Siswa Kelas XI Semester II Di Madrasah Aliyah Negeri 4 Muaro Jambiâ€, Jambi : Nadwa, 2016.

M. T. A. Ghani, S. Ramli, M. Hamzah, & W. A. A. W. Daud, “Providing a Digital Game-based Learning for Non-Native Arabic Speakers : A Need Analysis Study for the Development of Mobile Application Digital Gameâ€. International Journal Of Academic Research In Business And Social Sciences, vol. 9 no. 6, 2019.

Y. J. Lan, I. Y. Hsiao, & M. F. Shih, “Effective Learning Design of Game-Based 3D Virtual Language Learning Environments for Special Education Studentsâ€, Journal of Educational Technology & Society, vol. 21 no. 3, 2018.

Y. I. Kurniawan, “Perbandingan Algoritma Naive Bayes dan C. 45 Dalam Klasifikasi Data Miningâ€, Jurnal Teknologi Informasi dan Ilmu Komputer, vol. 5 no. 4, 455-464, 2018.

Y.I. Kurniawan & A. F. S. Kusuma, “Aplikasi Augmented Reality untuk Pembelajaran Salat bagi Siswa Sekolah Dasarâ€, Jurnal Teknologi Informasi dan Ilmu Komputer, vol. 7 no. 1, 2019.

Y. I. Kurniawan, E. Soviana, & I. Yuliana, “Merging Pearson Correlation and TAN-ELR algorithm in recommender systemâ€, In AIP Conference Proceedings (Vol. 1977, No. 1, p. 040028), AIP Publishing, 2018.

Published
2020-02-20
How to Cite
[1]
F. Al Irsyadi, A. Priambadha, and Y. Kurniawan, “Game Edukasi Bahasa Arab Untuk Siswa Sekolah Dasar Kelas IV”, JAMIKA, vol. 10, no. 1, pp. 55-66, Feb. 2020.