Penerapan Algoritma Dijkstra Pada Game Learning Matematika Berbasis Android. Komputika : Jurnal Sistem Komputer, [S. l.], v. 10, n. 2, p. 173–181, 2021. DOI: 10.34010/komputika.v10i2.4551. Disponível em: https://ojs.unikom.ac.id/index.php/komputika/article/view/4551. Acesso em: 19 apr. 2025.