LEARNING BAYESIAN NETWORK PADA GAME SPORT PINGPONG. Komputa : Jurnal Ilmiah Komputer dan Informatika, [S. l.], v. 3, n. 2, p. 80–85, 2014. DOI: 10.34010/komputa.v3i2.2394. Disponível em: https://ojs.unikom.ac.id/index.php/komputa/article/view/2394. Acesso em: 21 apr. 2025.