Exploring SCM in the Gaming World: the Case Study of Growtopia

Authors

  • Muhamad Paturahman Universitas Palangka Raya
  • Achmad Syamsudin Universitas Palangka Raya
  • Gema Borneo Poetra Universitas Palangka Raya
  • Nurlia Eka Damayanti Universitas Palangka Raya

DOI:

https://doi.org/10.34010/jurisma.v15i2.16407

Abstract

This study explores the distribution mechanisms within the virtual world of the online multiplayer game Growtopia and investigates their relevance to real-world supply chain management (SCM) practices. Using a qualitative case study approach, data were collected through in-depth interviews and virtual observation of player activities. The research identifies how virtual economies, player-driven logistics, and peer-to-peer transactions in Growtopia replicate fundamental SCM processes, including sourcing, inventory management, distribution, and end-user satisfaction. Furthermore, the study reveals that certain digital strategies used in the game, such as automated vending systems and community-based trust networks can inspire innovative SCM practices in digital commerce. The findings highlight the potential of game-based simulations as tools for SCM learning, experimentation, and adaptation in dynamic, digital environments.

Keywords : Virtual Supply Chain; Growtopia; Game-based Simulation; Distribution Strategy; Supply Chain Management; Digital Economy

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Published

2025-11-12

Issue

Section

Articles

How to Cite

Exploring SCM in the Gaming World: the Case Study of Growtopia. (2025). JURISMA : Jurnal Riset Bisnis & Manajemen, 15(2). https://doi.org/10.34010/jurisma.v15i2.16407