Ceria Mentari: Cerita Rakyat Terpopuler (Most Popular Indonesian Folklore) Applications with Augmented Reality

  • Senny Luckyardi Departemen Manajemen, Universitas Komputer Indonesia, Indonesia
  • Citra Nurimbono Departemen Desain Komunikasi Visual, Universitas Komputer Indonesia, Indonesia
  • Shafira Hardian Alkhoir Departemen Desain Komunikasi Visual, Universitas Komputer Indonesia, Indonesia
  • Putri Khairunnisa Salsabila Departemen Desain Komunikasi Visual, Universitas Komputer Indonesia, Indonesia
Keywords: Folklore, Learning Application, Augmented Reality

Abstract

This study aims to design educational and entertainment media for children and adolescents using Augmented Reality technology. The research method used in this study is a qualitative descriptive analysis. At the same time, in the process of application development, Ceria Mentari adopts the object-oriented method and Multimedia Development Life Cycle prototype (MDLC). The results showed that the design of the Ceria Mentari application could provide a new experience for children in reading folklore through digital devices. The central concept of this application is to make children feel closer to folklore characters through the medium of Augmented Reality (AR), which can provide a sense of interactive learning. In the end, this application emerged as an information medium in the form of dynamic visual media to adapt to the new habits of the world of education, especially in kindergartens and elementary schools.

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Published
2022-12-28
How to Cite
Luckyardi, S., Nurimbono, C., Hardian Alkhoir, S., & Khairunnisa Salsabila, P. (2022). Ceria Mentari: Cerita Rakyat Terpopuler (Most Popular Indonesian Folklore) Applications with Augmented Reality. International Journal of Research and Applied Technology (INJURATECH), 2(2), 229-245. https://doi.org/10.34010/injuratech.v2i2.8871