A Smart Picture Book Design Using Augmented Reality Technology

  • Suryatno Wiganepdo Soegoto Departemen Manajemen, Universitas Komputer Indonesia, Indonesia
  • Adam Firdaus Darmawan Departemen Teknik Informatika, Universitas Komputer Indonesia, Indonesia
  • Aghnia Dewi Mahiranie Departemen Teknik Informatika, Universitas Komputer Indonesia, Indonesia
  • Fahma Maulana Departemen Teknik Informatika, Universitas Komputer Indonesia, Indonesia
Keywords: Augmented Reality, Picture Book, Smart Picture

Abstract

The developments that’s currently being experienced today are passing very fast and growing exponentially, as well as education, teaching methods from the past cannot be applied into the new era. With utilizing developing technology, teaching methods can be developed to adjust to today’s needs. The purpose of this research is to design and develop educational and entertaining picture books to motivate and interest children in learning. This research uses the prototype or designing method with the implementation of Augmented Reality technology into the picture books, where the books will show animation which will draw interest in reading and learning to children. The expected result from this research is the increase of children's literacy interest in Indonesia and implementing the use of books with Augmented Reality in Indonesian education curriculum.

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Published
2022-12-28
How to Cite
Wiganepdo Soegoto, S., Firdaus Darmawan, A., Dewi Mahiranie, A., & Maulana, F. (2022). A Smart Picture Book Design Using Augmented Reality Technology. International Journal of Research and Applied Technology (INJURATECH), 2(2), 198-203. https://doi.org/10.34010/injuratech.v2i2.8866